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Scrappy — 1 lb Antweight Combat Robot

YEAR2022
STATUSACTIVE
ROLELead Designer & Driver

// ABSTRACT

Scrappy is a 1 lb antweight-class combat robot I designed, fabricated, and competed with as President of Duke Combat Robotics. Through six competition seasons and four major design revisions (V2 through V5), the robot evolved from a first prototype into a battle-tested machine with a 19-6 record. Each competition produced a new design brief — structural failures drove material changes, weapon inefficiencies became geometry revisions, and pit-side repairs under 20 minutes became a discipline of their own.

SKILLS

Mechanical DesignFabricationElectronics IntegrationIterative DesignPit Engineering

TOOLS

SolidWorksCADBrushless MotorsESCSolderingRC SystemsSPARC Rules
// TECHNICAL WRITEUP

Background

Duke Combat Robotics designs and competes with robots at the 1 lb antweight class — one of the most constrained weight classes in combat robotics. Every gram is accounted for. The robot must survive direct weapon-on-weapon impacts, deliver reliable driving in a chaotic arena, and be field-repairable in under 20 minutes between rounds.

Scrappy started as my personal entry into internal Duke competitions and grew into the team's flagship robot through iterative competition-driven development.

Design Philosophy

Antweight combat robotics is a systems engineering problem: maximize weapon effectiveness and drivetrain reliability while surviving the worst your opponent can deliver — all within 453 grams.

Every version of Scrappy reflects a deliberate trade-off between aggression (weapon power and reach) and resilience (chassis stiffness, motor protection, wiring survivability).

Weapon System

Scrappy's weapon is a horizontal spinning bar, chosen for its wide strike zone and capacity to store significant rotational kinetic energy. The weapon motor is a high-kV brushless outrunner paired with an ESC tuned for rapid spin-up.

Key design iterations across versions:

  • V2: Initial bar geometry, direct-drive weapon mount
  • V3: Widened bar for increased reach, improved weapon motor mount to reduce flex on impact
  • V5: Revised chassis geometry to lower center of mass; weapon mount reinforced with hardened steel bushings

Drivetrain

Four-wheel drive using brushed gear motors chosen for their torque-to-weight ratio and replaceable gearboxes. The drive system was designed for fast directional reversals — a critical competitive advantage in antweight matches where arena control is won on agility.

Electronics

The control stack was intentionally minimal and robust:

  • Receiver directly driving motor controllers (no microcontroller in the signal path — less to fail)
  • Custom wiring harness with heat-shrink strain relief at every connector
  • LiPo pack oriented to protect leads from weapon hits
  • All components secured with vibration-damping foam to survive weapon-on-weapon contact

Fabrication & Manufacturing

  • Chassis: HDPE panels for the outer frame (high impact resistance, self-lubricating), steel inner structure for weapon system support
  • CNC-milled aluminum motor mounts
  • All electronics hand-soldered and continuity-checked before every event

Competition Record

Scrappy competed at 6 events (Duke internal and regional open competitions):

| Version | Season | Record | |---------|--------|--------| | V2 | Spring 2023 | — | | V3 | Fall 2023 | 1st Place — Duke Fall 2023 | | V5 | Fall 2024 | Top competitor |

Overall record: 19 wins — 6 losses

Pit Engineering

Between matches, robots must be inspected, repaired, and ready to compete again — often within 20 minutes. This forced a design constraint: every component must be accessible and replaceable quickly. Scrappy was designed with modular electronics mounting and tool-accessible motor screws specifically to enable fast pit turnaround.

Lessons Learned

Competing six times with the same robot, improving it each iteration, built a design instinct that no classroom project can replicate. Failures that cost matches became the specification for the next revision. The 19-6 record reflects both the wins and the losses that improved the design.